

But then the dungeons start getting bigger and bigger, and it starts taking longer and longer to move through them. The first dungeons you enter contain two 3x3 levels, and so they're relatively quick to navigate. The bad news is that Infinite Dungeons is a pretty boring slog. Along the way you encounter random monsters, meet random shopkeepers, and trigger random quests, and so each time you play, the module is different. Each level of the dungeons contains a grid of map areas, and somewhere on the bottom level you have to deal with a boss creature so that you can move on to the next dungeon. To reach Halaster, you have to venture into half a dozen random dungeons. You learn that there is an evil mage named Halaster who controls the dungeons, and so your goal is to eventually defeat him. At the start of the module, you meet a creepy kid named Timmy who introduces you to the dungeons. There isn't really a campaign to Infinite Dungeons.
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You can also leave the dungeons balanced, so that your character would see the full assortment of equipment drops and dungeon styles. If you want, you can tune the dungeons to your class, so, for example, a rogue character would see more traps and secret doors, and find more light armor and weapons. When you enter the module (with any character between levels 5 and 40), random dungeons are created for you. As its name suggests, it is all about replayability. Infinite Dungeons is the fifth premium module. But while the modules are getting more sophisticated, are they getting any better? Fans of the modules might say one thing, but from what I can see, the answer is no. Since then, the trend has been for the modules to get longer and more complicated (and more expensive), relying on new tile sets and patches for the game. The first modules were short and fairly basic affairs, modules that any fan of the game could have created. While your characters' survival is probably important, you'll also need to look out for the crystal that you're constantly carrying with you, as it's a vital part of your efforts.BioWare has been releasing premium modules for Neverwinter Nights for over a year now. If going at it by yourself proves too daunting or lonely, you can team up with friends in co-op. Placing down turrets is almost like getting two more team members, right?

The game's Steam page mentions how "every door you open is a room that is nasty, new and different," which means that procedural generation could play a role in Endless Dungeon.Īside from your heroes' weapons – which include pistols and miniguns –, you'll also have a variety of skills to put to good use. Shipwrecked and stuck on a space station that's seen better days, you recruit a team of three heroes and brave the dangerous rooms and corridors that wait beyond the Saloon's safety.Įach hero specializes in an area of combat that comes in handy when you open a new door and fight the creatures behind it to stay alive. If past games – and especially Dungeon of the Endless – are anything to go by, we're going to brave the dangers of the Endless Dungeon alongside a varied cast of characters with vastly different visual designs, skills and personalities.ĭescribed as a "rogue-lite tactical action game" Endless Dungeon's gameplay bears some similarities to Dungeon of the Endless but largely takes a different approach. Nine more characters are listed as "coming soon" on the game's website. Zed - The team's heavy weapons specialist that also fancies round-shaped shoulder armor.Shroom - Wears a medieval doctor mask, and potion strapped to their side, suggesting a more supportive role.


Bunker - One-eyed robot capable of deploying a defensive shield.At the moment, the following three were revealed:
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The title doesn't even have a broad release window yet, its Steam page listing it as "Coming soon." Our guess is that we'll see it at some point next year or in 2022.Įndless Dungeon is headed to PC (through Steam), Xbox Series X/S, Xbox One, PS5, PS4, and Nintendo Switch.Įndless Dungeon will feature characters from across Amplitude Studio's rich Endless universe. Although we got our first look at Endless Dungeon, publisher Sega and developer Amplitude Studios have yet to reveal its release date.
